ACE3/addons/zeus
Remco Speekenbrink 324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
..
functions Add Zeus utility modules 2016-11-15 12:07:48 +00:00
ui Add Zeus utility modules 2016-11-15 12:07:48 +00:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
CfgEventHandlers.hpp Improve zeus auto-add XEH behaviour 2016-06-18 15:41:13 +01:00
CfgFactionClasses.hpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
CfgVehicles.hpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
config.cpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Add Zeus utility modules 2016-11-15 12:07:48 +00:00
XEH_postInit.sqf Add Zeus utility modules 2016-11-15 12:07:48 +00:00
XEH_preInit.sqf Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
XEH_PREP.hpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.