mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: tcvm
|
|
* Attaches the sighting unit to the Dragon missile.
|
|
*
|
|
* Arguments:
|
|
* 0: Target <OBJECT>
|
|
* 1: Unit Performing Action <OBJECT>
|
|
* 2: Is event (function recursives globaly to set weapon where turret is local) <BOOL> (default: false)
|
|
*
|
|
* Return Value:
|
|
* Can Attach Sighting Unit <BOOL>
|
|
*
|
|
* Example:
|
|
* [cursorObject, player] call ace_dragon_fnc_sightDetach;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_target", "_unit"];
|
|
|
|
params ["_target", "_unit", ["_event", false]];
|
|
TRACE_3("sightDetach",_target,_unit,_event);
|
|
|
|
if (_event isEqualTo true) then { // this is actually needed as 3rd arg may not be bool
|
|
if (!(_target turretLocal [0])) exitWith {};
|
|
_target setVariable [QGVAR(sightAttached), false, true];
|
|
_target animate ["optic_hide", 1];
|
|
_target removeWeapon QGVAR(superStatic);
|
|
_target addWeapon QGVAR(dummyStatic);
|
|
TRACE_2("removed sight",_target weaponsTurret [0],_target animationPhase "optic_hide");
|
|
} else {
|
|
if ((binocular _unit) == "") then {
|
|
_unit addWeapon QGVAR(sight);
|
|
} else {
|
|
[_unit, QGVAR(sight)] call EFUNC(common,addToInventory);
|
|
};
|
|
[QGVAR(detachSight), [_target, _unit, true]] call CBA_fnc_globalEvent;
|
|
};
|