ACE3/addons/field_rations/functions/fnc_canRefillItem.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Checks whether the player can refill an item from given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Player <OBJECT>
* 2: Item data <ARRAY>
* 0: Item classname <STRING>
* 1: Item config <CONFIG>
* 2: Is item magazine <BOOL>
*
* Return Value:
* Can refill item <BOOL>
*
* Example:
* [_source, _player, ["ACE_WaterBottle_Empty", configFile >> "CfgWeapons" >> "ACE_WaterBottle_Empty", false]] call ace_field_rations_fnc_canRefillItem
*
* Public: No
*/
params ["_source", "_player", "_itemData"];
_itemData params ["_item", "_itemConfig", "_isMagazine"];
alive _source
&& {XGVAR(waterSourceActions) != 0}
&& {
(_isMagazine && {_item in magazines _player})
|| {_item in (_player call EFUNC(common,uniqueItems))}
}
&& {
private _water = _source call FUNC(getRemainingWater);
_water == REFILL_WATER_INFINITE || {_water >= getNumber (_itemConfig >> QXGVAR(refillAmount))}
}