ACE3/addons/vehicle_damage/functions/fnc_abandon.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Forces the AI currently in a vehicle to bail out.
*
* Arguments:
* 0: The vehicle in which to bail out <OBJECT>
*
* Return Value:
* None
*
* Example:
* [tank2] call ace_vehicle_damage_fnc_abandon;
*
* Public: No
*/
params ["_vehicle"];
TRACE_2("abandon",_vehicle,(crew _vehicle) select {alive _x});
[{
params ["_vehicle"];
_vehicle allowCrewInImmobile false;
private _center = getPosASL _vehicle;
TRACE_2("bailing out crew after delay",_vehicle,_center);
{
[QGVAR(bailOut), [_center, _x, _vehicle], _x] call CBA_fnc_targetEvent;
} forEach crew _vehicle;
}, _this, random MAX_CREW_BAILOUT_TIME] call CBA_fnc_waitAndExecute;