mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8f84df77d0
* Add config property animation overwrite * Update addons/sitting/functions/fnc_getRandomAnimation.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Fix header * Update addons/sitting/functions/fnc_getRandomAnimation.sqf * Update function call --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
37 lines
1.2 KiB
Markdown
37 lines
1.2 KiB
Markdown
---
|
|
layout: wiki
|
|
title: Sitting Framework
|
|
description: Explains how to set-up sitting objects (eg. chairs) with ACE sitting system.
|
|
group: framework
|
|
order: 5
|
|
parent: wiki
|
|
mod: acex
|
|
version:
|
|
major: 3
|
|
minor: 2
|
|
patch: 0
|
|
redirect_from: "/wiki/frameworkx/sitting-framework.md"
|
|
---
|
|
|
|
## 1. Requirements
|
|
|
|
Object must inherit from `ThingX` or any of its sub-classes.
|
|
|
|
Object must have Extended Event Handler (XEH) enabled (this is not the case for the majority of vanilla objects in `ThingX` class), configuration entry on how to do that is shown below.
|
|
|
|
|
|
## 2. Config Values
|
|
|
|
```cpp
|
|
class CfgVehicles {
|
|
class MyChair {
|
|
acex_sitting_canSit = 1; // Enable sitting
|
|
acex_sitting_sitDirection = 180; // Direction relative to object
|
|
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
|
|
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
|
|
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
|
|
XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
|
|
};
|
|
};
|
|
```
|