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ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")