ACE3/addons/spectator/functions/fnc_getTargetEntities.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: kymckay
* Gets the possible entities to spectate based on settings.
* Optionally includes dead units for the list and switching.
*
* Arguments:
* 0: Include dead <BOOL>
*
* Return Value:
* Valid entities <ARRAY>
*
* Example:
* [true] call ace_spectator_fnc_getTargetEntities
*
* Public: No
*/
// Include dead units if specified (used by entity list)
private _entities = allUnits;
if (param [0,false]) then { _entities append allDeadMen; };
// Quicker to use local vars that are accessed often in iteration
private _sides = GVAR(availableSides);
// Apply entity filtering
_entities = _entities select {
(GVAR(enableAI) || {isPlayer _x}) && // AI setting
{(side group _x) in _sides} && // Available sides
{simulationEnabled _x && {simulationEnabled vehicle _x}} && // Hide disabled things
{ !isObjectHidden _x && {!isObjectHidden vehicle _x} } // Hide hidden things
};
// Respect the blacklist
_entities = _entities - GVAR(unitBlacklist);
// Whitelist overrides filtering
_entities append GVAR(unitWhitelist);
// Never include the local player
_entities deleteAt (_entities find player);
// Return no duplicates
_entities arrayIntersect _entities