ACE3/addons/overheating/functions/fnc_swapBarrel.sqf

32 lines
767 B
Plaintext

/*
* Author: Commy2
* Make a unit start swapping it's barrel
*
* Argument:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return value:
* None
*
* Example:
* [player, currentWeapon player] call ace_overheating_fnc_swapBarrel
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_weapon"];
TRACE_2("params",_player,_weapon);
// Make the standing player kneel down
if (stance _player != "PRONE") then {
[_player, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
};
// Barrel dismount gesture
_player playActionNow QGVAR(GestureDismountMuzzle);
playSound "ACE_BarrelSwap";
[5, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize LSTRING(SwappingBarrel))] call EFUNC(common,progressBar);