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97a0624375
* only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil |
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.. | ||
fnc_drawLaserpoint.sqf | ||
fnc_getNearUnits.sqf | ||
fnc_onDraw.sqf | ||
fnc_switchLaserLightMode.sqf | ||
script_component.hpp |