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97a0624375
* only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgJointRails.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initKeybinds.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_laserpointer
Adds a laser pointer visible during the day.
Maintainers
The people responsible for merging changes to this component or answering potential questions.