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872d460e6d
* Tools - Add missing includes for p3ds * Cleanup vn? * Update project.toml * Update tools\.vscode
83 lines
1.3 KiB
Plaintext
83 lines
1.3 KiB
Plaintext
class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={0,0,0,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=500;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="a3\weapons_f\acc\data\optics_nohq.paa";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="a3\weapons_f\acc\data\optics_as.paa";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,0.0,SMDI)";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.915,0.38)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_optic_co.paa";
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uvSource="none";
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};
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