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https://github.com/acemod/ACE3.git
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18f09b9310
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded - ace_cargoAddedByClass -> ace_cargoByClassAdded - ace_enteredCardiacArrest -> ace_cardiacArrestEntered - ace_itemAddedToTriageCard -> ace_triageCardItemAdded - ace_reload_linkedAmmo -> ace_reload_ammoLinked - ace_reload_returnedAmmo -> ace_reload_ammoReturned - ace_treatmentSuccess -> ace_treatmentSucceded - ace_common_engineOn -> ace_common_setEngine - ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations - ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations - ace_interaction_lampTurnOff -> ace_interaction_setLampOff - ace_interaction_lampTurnOn -> ace_interaction_setLampOn - ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel - ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint Close #3533
58 lines
3.0 KiB
C++
58 lines
3.0 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
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weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction", "ace_apl"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Glowbal", "KoffeinFlummi"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgActions.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgFactionClasses.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgSounds.hpp"
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#include "CfgEden.hpp"
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#include "ACE_Medical_Treatments.hpp"
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#include "ACE_Settings.hpp"
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#include "UI\CfgInGameUI.hpp"
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#include "UI\RscTitles.hpp"
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#include "UI\triagecard.hpp"
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class ACE_newEvents {
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medical_onUnconscious = "ace_unconscious";
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medical_treatmentSuccess = "ace_treatmentSucceded";
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medical_onSetDead = "ace_killed";
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Medical_onEnteredCardiacArrest = "ace_cardiacArrestEntered";
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Medical_onItemAddedToTriageCard = "ace_triageCardItemAdded";
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medical_onLogEntryAdded = "ace_medicalLogEntryAdded";
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Medical_onHeartRateAdjustmentAdded = "ace_heartRateAdjustmentAdded";
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placedInBodyBag = "ace_placedInBodyBag";
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actionPlaceInBodyBag = QGVAR(actionPlaceInBodyBag);
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treatmentTourniquetLocal = QGVAR(treatmentTourniquetLocal);
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treatmentIVLocal = QGVAR(treatmentIVLocal);
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treatmentBasic_morphineLocal = QGVAR(treatmentBasic_morphineLocal);
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treatmentBasic_bloodbagLocal = QGVAR(treatmentBasic_bloodbagLocal);
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treatmentBasic_bandageLocal = QGVAR(treatmentBasic_bandageLocal);
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treatmentAdvanced_medicationLocal = QGVAR(treatmentAdvanced_medicationLocal);
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treatmentAdvanced_fullHealLocal = QGVAR(treatmentAdvanced_fullHealLocal);
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treatmentAdvanced_CPRLocal = QGVAR(treatmentAdvanced_CPRLocal);
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treatmentAdvanced_bandageLocal = QGVAR(treatmentAdvanced_bandageLocal);
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setUnconscious = QGVAR(setUnconscious);
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setHitPointDamage = QGVAR(setHitPointDamage);
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setDead = QGVAR(setDead);
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addToTriageCard = QGVAR(addToTriageCard);
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addToMedicalLog = QGVAR(addToMedicalLog);
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actionCheckPulseLocal = QGVAR(actionCheckPulseLocal);
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actionCheckBloodPressureLocal = QGVAR(actionCheckBloodPressureLocal);
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addVitalLoop = QGVAR(addVitalLoop);
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};
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