ACE3/addons/medical/config.cpp
esteldunedain 18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00

58 lines
3.0 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction", "ace_apl"};
author = ECSTRING(common,ACETeam);
authors[] = {"Glowbal", "KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgActions.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgFactionClasses.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgSounds.hpp"
#include "CfgEden.hpp"
#include "ACE_Medical_Treatments.hpp"
#include "ACE_Settings.hpp"
#include "UI\CfgInGameUI.hpp"
#include "UI\RscTitles.hpp"
#include "UI\triagecard.hpp"
class ACE_newEvents {
medical_onUnconscious = "ace_unconscious";
medical_treatmentSuccess = "ace_treatmentSucceded";
medical_onSetDead = "ace_killed";
Medical_onEnteredCardiacArrest = "ace_cardiacArrestEntered";
Medical_onItemAddedToTriageCard = "ace_triageCardItemAdded";
medical_onLogEntryAdded = "ace_medicalLogEntryAdded";
Medical_onHeartRateAdjustmentAdded = "ace_heartRateAdjustmentAdded";
placedInBodyBag = "ace_placedInBodyBag";
actionPlaceInBodyBag = QGVAR(actionPlaceInBodyBag);
treatmentTourniquetLocal = QGVAR(treatmentTourniquetLocal);
treatmentIVLocal = QGVAR(treatmentIVLocal);
treatmentBasic_morphineLocal = QGVAR(treatmentBasic_morphineLocal);
treatmentBasic_bloodbagLocal = QGVAR(treatmentBasic_bloodbagLocal);
treatmentBasic_bandageLocal = QGVAR(treatmentBasic_bandageLocal);
treatmentAdvanced_medicationLocal = QGVAR(treatmentAdvanced_medicationLocal);
treatmentAdvanced_fullHealLocal = QGVAR(treatmentAdvanced_fullHealLocal);
treatmentAdvanced_CPRLocal = QGVAR(treatmentAdvanced_CPRLocal);
treatmentAdvanced_bandageLocal = QGVAR(treatmentAdvanced_bandageLocal);
setUnconscious = QGVAR(setUnconscious);
setHitPointDamage = QGVAR(setHitPointDamage);
setDead = QGVAR(setDead);
addToTriageCard = QGVAR(addToTriageCard);
addToMedicalLog = QGVAR(addToMedicalLog);
actionCheckPulseLocal = QGVAR(actionCheckPulseLocal);
actionCheckBloodPressureLocal = QGVAR(actionCheckBloodPressureLocal);
addVitalLoop = QGVAR(addVitalLoop);
};