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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Change the brightness of the unit's NVG.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Change in brightness (1 or -1) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 1] call ace_nightvision_fnc_changeNVGBrightness
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*
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* Public: No
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*/
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params ["_player", "_changeInBrightness"];
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TRACE_2("changeNVGBrightness",_player,_changeInBrightness);
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private _effectsEnabled = GVAR(effectScaling) != 0;
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private _defaultBrightness = [-3, 0] select _effectsEnabled;
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private _brightness = _player getVariable [QGVAR(NVGBrightness), _defaultBrightness];
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_brightness = ((_brightness + _changeInBrightness) min 0) max -6;
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_player setVariable [QGVAR(NVGBrightness), _brightness, false];
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// Display default setting as 0
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[format [LLSTRING(NVGBrightness), _brightness - _defaultBrightness]] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
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// Handle brightness only if effects are disabled
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if (!_effectsEnabled) exitWith {
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_brightness = linearConversion [-6, 0, _brightness, 0.4, 1.6, true];
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, _brightness, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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};
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// Trigger full ppEffects update next time run in the PFEH
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GVAR(nextEffectsUpdate) = -1;
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