ACE3/addons/vehiclelock
Elgin675 ec27cee1ac French translation Update / Added (#7213)
* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French MicroDAGR Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* Update French Explosives Translation Update

* Update addons/advanced_ballistics/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/cargo/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update frag/gestures/goggles/grenades/gunbag french translation

* Update hearing french translation

* Added French update translation and / or correction for :

- Frag Module
- Gestures Module
- Goggles Module
- Grenades Module
- Gunbag Module
- Hearing Module
- Hellfire Module
- Hitreactions Module
- Hot Module
- Interact_Menu Module
- Interaction Module
- Inventory Module
- Laser Module
- Laserpointer Module
- Magazinerepack Module
- Map Module
- Map_gesture Module
- Maptools Module
- Markers Module
- Maverick Module

* Added French update translation and / or correction for :

- Interaction Module
- Medical Module
- Medical_damage Module
- Medical_feedback Module
- Medical_gui Module
- Medical_statemachine Module
- Medical_treatment Module
- Microdagr Module

* Added French update translation and / or correction for :

- Missileguidance Module
- Missionmodules Module
- Nametags Module
- Nightvision Module
- Nlaw Module
- Noradio Module
- Optionsmenu Module

* Added French update translation and / or correction for :

- Overheating Module
- Overpressure Module
- Parachute Module
- Pylons Module
- Quickmount Module
- Rangecard Module
- Realisticnames Module
- Rearm Module
- Refuel Module
- Reload Module

* Adding French translation and correction for the Repair Module

* Correction typo mineure

* Adding French translation and / or correction for :

- Respawn Module
- Safemode Module
- Sandbag Module
- Scopes Module

* Minor corrections of the French translation for the ACE arsenal

* Minor corrections of the French translation for the Medical_treatment Module

* Correction de quelques anomalies dans les options ACE pour Eden.

Remplacement de la mention "Est infirmier" par "Qualification médicale", dans les options ACE de l'éditeur de mission.
En effet, il n'y a pas (plus ?) de case à cocher, mais un menu "direct", avec les choix "Par défaut/Aucune/Infirmier/Médecin.
Cela est donc bien plus approprié ;).

De même pour la mention "Est ingénieur", remplacée par "Qualification technique", là aussi bien plus appropriée.

Il a également fallu que je remplace la valeur "Ingénieur avancé" par "Ing. avancé" (Adv. Engineer en anglais), pour des raisons de place : la dénomination complète déborderait de la case / serait tronquée.

* Added French translation and / or correction for :

- Slideshow Module,
- Spectator Module,
- Spottingscope Module,
- Swichunits Module,

Minor correction on Nametags Module

* Correction ponctuation

* Added French translation and / or correction for :

- Tacticalladder Module,
- Tagging Module,
- Trenches Module,
- Tripod Module.

* Added French translation and / or correction for :

- UI Module,
- Vehiclelock Module,
- Vehicles Module.

Minor correction on Tacticalladder Module

* Added French update translation and / or correction for Viewdistance Module
2019-12-07 13:48:47 -06:00
..
functions Vehicle Lock - Enable for planes (#6646) 2018-10-21 16:37:16 -05:00
ui Normalize to LF line endings 2016-05-30 18:37:03 +02:00
$PBOPREFIX$ First Pass 2015-01-23 16:40:39 -06:00
ACE_Settings.hpp Vehicle Lock - Convert to cba settings (#6133) 2018-02-10 03:32:14 +01:00
CfgEventHandlers.hpp Vehicle Lock - Enable for planes (#6646) 2018-10-21 16:37:16 -05:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Merge branch 'master' into armake 2018-11-14 18:32:47 +01:00
CfgWeapons.hpp Fix ACE_ItemCore order (#5675) 2017-10-25 23:11:13 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf Add param for settings that require restart (#6512) 2018-11-02 12:58:57 -05:00
readme.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Vehicle Lock - Enable for planes (#6646) 2018-10-21 16:37:16 -05:00
stringtable.xml French translation Update / Added (#7213) 2019-12-07 13:48:47 -06:00
XEH_postInit.sqf Vehicle Lock - Enable for planes (#6646) 2018-10-21 16:37:16 -05:00
XEH_preInit.sqf Vehicle Lock - Convert to cba settings (#6133) 2018-02-10 03:32:14 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vehiclelock

Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)

Two key modes (can be used together):

  • Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
  • Custom keys (one key will only open a specific vehicle and nothing else)

Items Added:

ACE_key_lockpick ACE_key_master ACE_key_west ACE_key_east ACE_key_indp ACE_key_civ

Magazine added:

ACE_key_customKeyMagazine (should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle)

For Mission Makers:

Modules:

  • Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
  • Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.

Vehicle setVariables:

  • ACE_VehicleLock_lockSide - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
  • ACE_vehicleLock_lockpickStrength - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength

Public Functions:

[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle; - will add a ACE_key_customKeyMagazine to bob and program it to work on car1

Maintainers

The people responsible for merging changes to this component or answering potential questions.