ACE3/TO_MERGE/agm/Explosives/functions/fn_DetonateExplosive.sqf

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/*
Name: AGM_Explosives_fnc_DetonateExplosive
Author(s):
Garth de Wet (LH)
Description:
Detonates a remote Explosive.
Parameters:
0: OBJECT - Unit detonating explosive
1: NUMBER - Max range (-1 to ignore)
2: ARRAY - Explosive
0: OBJECT - Explosive
1: NUMBER - Fuse Time
3: BOOLEAN - Ignore Jammer
Returns:
Nothing
Example:
// Clacker
[player, 100, [Explosive, 1], false] call AGM_Explosives_fnc_DetonateExplosive;
*/
private ["_item","_result", "_ignoreRange", "_ignoreJammer", "_unit", "_range"];
_unit = _this select 0;
_range = _this select 1;
_item = _this select 2;
_ignoreRange = (_range == -1);
_ignoreJammer = true;//(_this select 4); // disabled while jammers aren't in place.
_result = true;
if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {false};
if (!_ignoreJammer) then {
{
if (((_x select 2) getVariable ["AGM_JammerEnabled",false]) and {(_x select 0) distance (_item select 0) <= (_x select 1)}) exitWith {
_result = false;
};
} count AGM_Explosives_Jammers;
};
if (!_result) exitWith{};
if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then {
private ["_exp", "_previousExp"];
_previousExp = _item select 0;
_exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "AGM_Explosive");
if (_exp != "") then {
_exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"];
_exp setDir (getDir _previousExp);
_item set [0, _exp];
_pos = getPosASL _previousExp;
deleteVehicle _previousExp;
_exp setPosASL _pos;
};
};
_item spawn {
sleep (_this select 1);
(_this select 0) setDamage 1;
};
_result