ACE3/addons/penetration/ace_penetration/RHA.bisurf

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//MIL-DTL-12560
Density = 7.84; // g/cm3
rough = 0.1; // ??????????????????
dust = 0; // ??????????????????
bulletPenetrability = 15; // This is the vanilla penetration coefficient
soundEnviron = "Empty"; // ??????????????????
isWater = "false"; // lol
friction = 0.7; // Physx engine friction
restitution = 0.3; // The amount of energy each particle retains after a collision. Typically this produces a bouncing effect.
impact = "hitMetal"; // duh
soundHit = "Metal"; // duh
deflection = 2; // physx bounce deflecting property used
// Extended ACE settings
layers = 1;
brinell_hardness = "8.570 * ( 32.82 * ( (_this * 0.0393701) ) ^ -0.17) + 27.6";
yield_strength = "950 * (( _this - (-0.56)) ^ -0.21)";
tensile_strength = "1.18 * _this";