ACE3/addons/map
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
..
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
UI
$PBOPREFIX$
ACE_Settings.hpp Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp
CfgEventHandlers.hpp Map - Fix effects breaking mid mission (#6566) 2018-10-21 17:01:18 -05:00
CfgLights.hpp Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
CfgMarkers.hpp Re enable all markers (except civ and quantity) (#5376) 2017-09-18 11:18:02 -05:00
CfgSounds.hpp
CfgVehicles.hpp Interact Menu - Combine parent menu with single child (#8060) 2021-02-04 11:01:35 -06:00
CfgWeapons.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
config.cpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
Effects.hpp
initSettings.sqf Map - Only add BFT PFEH if enabled and fix missing markers (#7674) 2020-04-30 11:40:18 -05:00
MapControls.hpp
MapTweaks.hpp
README.md
script_component.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
stringtable.xml Updated japanese translation (#7668) 2020-04-27 11:24:34 -05:00
XEH_postInitClient.sqf Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
XEH_postInitServer.sqf
XEH_preInit.sqf Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
XEH_PREP.hpp Map - Detect switchable flashlight attachments for map (#7578) 2020-04-07 17:48:32 +02:00
XEH_preStart.sqf

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.