ACE3/addons/field_rations
johnb432 2db56cc4bb
Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
Add notification for settings requiring restart
2024-08-03 10:16:46 +02:00
..
anim Tools - Add dummy rtms to make ace buildable by current mikro tools (#9135) 2023-01-28 14:13:45 -06:00
data Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
functions General - Use variable for checking if medical is enabled (#10063) 2024-06-18 00:07:38 +00:00
sounds
ui Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
$PBOPREFIX$
Cfg3DEN.hpp
CfgEventHandlers.hpp
CfgMoves.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgSounds.hpp
CfgUIGrids.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgVehicles.hpp Field Rations - Add water supply to well from Contact DLC (#9168) 2023-03-15 23:43:53 -05:00
CfgWeapons.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
config.cpp Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
initSettings.inc.sqf Advanced Ballistics/Field Rations - Notify restart requirement (#10161) 2024-08-03 10:16:46 +02:00
README.md Documentation - Add notes about ACEX variables (#8549) 2021-10-18 11:49:33 -05:00
RscTitles.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
script_component.hpp General - uiNamespace cleanup (#9425) 2023-10-04 14:09:05 -04:00
stringtable.xml Translations - Improve Japanese localization (3.17.1) (#9977) 2024-04-26 17:34:11 -05:00
XEH_postInit.sqf General - Use variable for checking if medical is enabled (#10063) 2024-06-18 00:07:38 +00:00
XEH_preInit.sqf Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663) 2023-12-07 03:20:47 +00:00
XEH_PREP.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
XEH_preStart.sqf General - Replace toLower with toLowerANSI where applicable (#9790) 2024-03-07 22:08:13 +01:00

ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")