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* Artillery Tables - Support for ammo that has native `airFriction` * fix comment Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/artillerytables/functions/fnc_rangeTableOpen.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * replace if block with select const Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
1.1 KiB
1.1 KiB
layout | title | description | group | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Artillery Tables | Explains the configs for artillery tables. | framework | wiki | ace |
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1. Magazine Configs
class CfgMagazines {
class yourMag {
ace_artillerytables_airFriction = -0.00006; // default value
// drag coefficent (when Air Resistance setting is enabled)
// can set to 0 to disable all muzzle effects and airFriction
// can set to +1 to use the ammo's native airFriction (not common, as most artillery ammo will have none)
2. Vehicle Configs
class CfgVehicles {
class yourVic {
ace_artillerytables_showRangetable = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
// Show rangetable for this vehicle
ace_artillerytables_showGunLaying = 1; // [0 disabled, 1 enabled, 2 enabled w/ alt elevationMode] falls back to artilleryScanner
// Shows gun laying info (elev/azimuth)
ace_artillerytables_applyCorrections = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
// Apply advanced corrections (when setting enabled)