ACE3/docs/wiki/framework/artillery-tables-framework.md
PabstMirror aed2222b81
Artillery Tables - Support for ammo that has native airFriction (#10059)
* Artillery Tables - Support for ammo that has native `airFriction`

* fix comment

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/artillerytables/functions/fnc_rangeTableOpen.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* replace if block with select const

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-22 22:34:34 -05:00

1.1 KiB

layout title description group parent mod version
wiki Artillery Tables Explains the configs for artillery tables. framework wiki ace
major minor patch
3 13 0

1. Magazine Configs

class CfgMagazines {
    class yourMag {
        ace_artillerytables_airFriction = -0.00006; // default value
        // drag coefficent (when Air Resistance setting is enabled)
        // can set to 0 to disable all muzzle effects and airFriction
        // can set to +1 to use the ammo's native airFriction (not common, as most artillery ammo will have none)

2. Vehicle Configs

class CfgVehicles {
    class yourVic {
        ace_artillerytables_showRangetable = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
        // Show rangetable for this vehicle

        ace_artillerytables_showGunLaying = 1; // [0 disabled, 1 enabled, 2 enabled w/ alt elevationMode] falls back to artilleryScanner
        // Shows gun laying info (elev/azimuth)

        ace_artillerytables_applyCorrections = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
        // Apply advanced corrections (when setting enabled)