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layout | title | description | group | order | parent | mod | version | ||||||
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wiki | Respawn Framework | Explains how to set-up the rally points. | framework | 5 | wiki | ace |
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1. Overview
Rallypoints is a two way teleport system between two positions. Usually this is used to transport units that have died during a mission back to the front line. The rally points are portrayed by flagpoles (West, East and Independant flagpoles are available) that have a "Base" and an "Exit" version.
2. Mission Setup
Rallypoints can be found in the editor under: "Empty" >> "ACE Respawn"
Class Names:
ACE_Rallypoint_West
,ACE_Rallypoint_West_Base
ACE_Rallypoint_East
,ACE_Rallypoint_East_Base
ACE_Rallypoint_Independent
,ACE_Rallypoint_Independent_Base
Using the Interaction Menu on a rally point offers the ability to teleport from one flagpole to the other flagpole and vice versa.
Note: You can't place more than one rallypoint of the same type.
All units synced to the "Rallypoint System" are able to move the rallypoint.
Note:
It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.
To enable other units to move them reference Scripting section.
3. Scripting
3.1 Change Flag Texture
To change the texture of the flag use the following line on the rally point object:
this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa';
3.2 Allow Units to Move Rally Points
To enable other units to move rally points, such as JIP units, use the following line on the units:
_unit setVariable ["ACE_canMoveRallypoint", true, true];