ACE3/addons/medical_ai/initSettings.sqf
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00

14 lines
327 B
Plaintext

[
QGVAR(enabledFor),
"CHECKBOX",
"LIST",
[LLSTRING(enableFor_title), LLSTRING(enableFor_desc)],
LLSTRING(settingCategory),
[
[0, 1, 2],
[LELSTRING(Common,Disabled), LLSTRING(enabledFor_OnlyServerAndHC), LELSTRING(Common,Enabled)],
2
],
true
] call CBA_settings_fnc_init;