ACE3/addons/medical_ai
SilentSpike 9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
..
functions Cleanup using SQFLint (#6485) 2018-08-02 15:02:10 +01:00
$PBOPREFIX$ Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
ACE_Settings.hpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
CfgEventHandlers.hpp Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
config.cpp Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
initSettings.sqf Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
README.md Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
script_component.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
StateMachine.hpp Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
stringtable.xml Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
XEH_postInit.sqf Move medical facility, vehicle and unit functions (#6440) 2018-07-18 11:09:48 +01:00
XEH_preInit.sqf Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
XEH_PREP.hpp Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
XEH_preStart.sqf Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00

ace_medical_ai

Makes AI units heal themselves and each other.

Maintainers

The people responsible for merging changes to this component or answering potential questions.