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* Single global on/off switch (that really turns everything off properly) * Less coupling between code that runs on the client / server * Simpler update routines * More cohesive code * Less module options * Less network traffic |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
init3DEN.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.
Maintainers
The people responsible for merging changes to this component or answering potential questions.