ACE3/addons/interaction/functions/fnc_renameGroup.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Seb
* Renames a group to a given string (groupID), whilst checking that it is not an invalid name.
*
* Arguments:
* 0: The group to be renamed <GROUP>
* 1: The new name of the group <STRING>
*
* Return Value:
* Whether the group was succesfully renamed <BOOL>
*
* Example:
* [group player, "leet squad"] call ace_interaction_fnc_renameGroup
*
* Public: No
*/
params [
["_group", grpNull, [grpNull]],
["_newName", "", [""]]
];
if (_newName isEqualTo (groupID _group)) exitWith {true};
private _lowerName = toLower _newName; // Case insensitive name search
private _nameAlreadyTaken = allGroups findIf {
side _x isEqualTo side _group
&& {_lowerName isEqualTo toLower (groupID _x)}
&& {_group != _x}
} != -1;
if (_nameAlreadyTaken) then {
[LLSTRING(RenameGroupAlreadyExists)] call EFUNC(common,displayTextStructured);
} else {
_group setGroupIdGlobal [_newName];
};
!_nameAlreadyTaken