ACE3/addons/interaction/functions/fnc_tapShoulder.sqf

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/*
* Author: commy2
* Taps a shoulder
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Shoulder which was tapped [0: left, 1: right] <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, target, 0] call ace_interaction_fnc_tapShoulder
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target", "_shoulderNum"];
if (_unit == ACE_player) then {
addCamShake [4, 0.5, 5];
};
[_unit, "gesturePoint"] call EFUNC(common,doGesture);
[QGVAR(tapShoulder), [_target, _shoulderNum], [_target]] call CBA_fnc_targetEvent;