2015-05-09 02:47:15 +00:00
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/*
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* Author: commy2
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* Taps a shoulder
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*
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* Arguments:
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2015-09-28 15:11:53 +00:00
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* 0: Unit <OBJECT>
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2015-05-09 02:47:15 +00:00
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* 1: Target <OBJECT>
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2015-09-28 15:11:53 +00:00
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* 2: Shoulder which was tapped [0: left, 1: right] <NUMBER>
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2015-05-09 02:47:15 +00:00
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*
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2015-09-28 16:06:25 +00:00
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* Return Value:
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2015-05-09 02:47:15 +00:00
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* None
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*
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* Example:
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2015-09-28 15:11:53 +00:00
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* [player, target, 0] call ace_interaction_fnc_tapShoulder
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2015-05-09 02:47:15 +00:00
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*
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* Public: No
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-01-11 19:32:51 +00:00
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2015-09-28 15:11:53 +00:00
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params ["_unit", "_target", "_shoulderNum"];
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2015-01-11 19:32:51 +00:00
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2015-09-28 15:11:53 +00:00
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if (_unit == ACE_player) then {
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2015-02-19 22:45:46 +00:00
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addCamShake [4, 0.5, 5];
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2015-01-11 19:32:51 +00:00
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};
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2016-10-20 21:44:34 +00:00
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[_unit, "gesturePoint"] call EFUNC(common,doGesture);
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2015-01-11 19:32:51 +00:00
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2016-05-25 18:23:53 +00:00
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[QGVAR(tapShoulder), [_target, _shoulderNum], [_target]] call CBA_fnc_targetEvent;
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