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https://github.com/acemod/ACE3.git
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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
/*
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* Author: Glowbal
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* Initializes vehicle, adds open cargo menu action if available.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle] call ace_cargo_fnc_initVehicle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle"];
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TRACE_1("params", _vehicle);
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private _type = typeOf _vehicle;
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if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
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if (isServer) then {
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{
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if (isClass _x) then {
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private _cargoClassname = getText (_x >> "type");
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private _cargoCount = getNumber (_x >> "amount");
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TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
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["ace_addCargo", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
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};
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} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
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};
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// do nothing if the class is already initialized
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if (_type in GVAR(initializedVehicleClasses)) exitWith {};
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// set class as initialized
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GVAR(initializedVehicleClasses) pushBack _type;
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if (!hasInterface) exitWith {};
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TRACE_1("Adding unload cargo action to class", _type);
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private _condition = {
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GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
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};
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private _statement = {
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GVAR(interactionVehicle) = _target;
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GVAR(interactionParadrop) = false;
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createDialog QGVAR(menu);
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};
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private _text = localize LSTRING(openMenu);
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private _icon = "";
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private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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// Add the paradrop self interaction for planes and helicopters
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if (_vehicle isKindOf "Air") then {
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private _condition = {
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GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)} && {
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private _turretPath = _player call CBA_fnc_turretPath;
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(_player == (driver _target)) || // pilot
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{(getNumber (([_target, _turretPath] call CBA_fnc_getTurret) >> "isCopilot")) == 1} || // coPilot
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{_turretPath in (getArray (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(loadmasterTurrets)))}} // loadMaster turret from config
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};
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private _statement = {
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GVAR(interactionVehicle) = _target;
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GVAR(interactionParadrop) = true;
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createDialog QGVAR(menu);
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};
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private _text = localize LSTRING(openMenu);
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private _icon = "";
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private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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[_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass); // self action on the vehicle
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};
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