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be9797d11d
* Add grenade rolling * Added some safeguards * Use `setVectorDirAndUp` instead of rotation * Don't allow players to roll grenades when in vehicles * Grenades - Rolling only add PFEH when needed (#10015) * Grenades - Rolling only add PFEH when needed * Corrected minor typo, moved variable init in preInit, fixed bugs --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Don't switch modes if grenade can't be thrown * Minor tweaks --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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fnc_addChangeFuseItemContextMenuOptions.sqf | ||
fnc_flare.sqf | ||
fnc_flashbangExplosionEH.sqf | ||
fnc_flashbangThrownFuze.sqf | ||
fnc_incendiary.sqf | ||
fnc_nextMode.sqf | ||
fnc_throwGrenade.sqf |