ACE3/addons/grenades/functions
johnb432 be9797d11d
Grenades - Add grenade rolling (#10005)
* Add grenade rolling

* Added some safeguards

* Use `setVectorDirAndUp` instead of rotation

* Don't allow players to roll grenades when in vehicles

* Grenades - Rolling only add PFEH when needed (#10015)

* Grenades - Rolling only add PFEH when needed

* Corrected minor typo, moved variable init in preInit, fixed bugs

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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Don't switch modes if grenade can't be thrown

* Minor tweaks

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
..
fnc_addChangeFuseItemContextMenuOptions.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_flare.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_flashbangExplosionEH.sqf Grenades - Fix unconscious AI being affected by flashbangs (#9978) 2024-04-28 21:49:36 -05:00
fnc_flashbangThrownFuze.sqf Grenades - Make flashbang detonation sound configurable via config (#9985) 2024-05-22 13:38:59 -07:00
fnc_incendiary.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_nextMode.sqf Grenades - Add grenade rolling (#10005) 2024-05-27 02:19:52 -07:00
fnc_throwGrenade.sqf Grenades - Add grenade rolling (#10005) 2024-05-27 02:19:52 -07:00