ACE3/addons/advanced_ballistics
jonpas 9fbf256acd Merge branch 'master' into macroSTR
Conflicts:
	addons/hearing/functions/fnc_putInEarplugs.sqf
	addons/interact_menu/ACE_Settings.hpp
2015-06-04 17:13:09 +02:00
..
functions Slightly increased the alpha value of the bullet trace effect. 2015-06-02 23:11:44 +02:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Grammar 2015-05-20 10:14:10 +02:00
CfgEventHandlers.hpp Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
CfgVehicles.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
config.cpp Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
initKeybinds.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
README.md Updated the readme 2015-04-07 21:24:09 +02:00
RscTitles.hpp Removed newline brackets 2015-06-02 22:38:12 +02:00
script_component.hpp Moved all temperature calculations into the weather module. 2015-05-14 16:07:41 +02:00
stringtable.xml Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
XEH_postInit.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
XEH_preInit.sqf Merge pull request #1057 from acemod/abConfigCaching 2015-05-13 11:30:21 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.