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- Documentation done except (medical, AtragMX, MicroDAGR, Vector, Kestrel 4500) - Typos fixed - enjoy the review MOWHAHAHAHAH.
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1.3 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | Captives | System for taking and handling captives | feature | wiki |
1. Overview
1.1 Take captives
Introduces a captivity system.
1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
1.3 Frisk captives
You can frisk a restrained captive.
1.4 Surrendering
You can surrender. While surrendering AI will cease fire.
2. Usage
2.1 Taking a unit into captivity
- You need
Cable Tie
. - Approach the unit and Interact Left Windows (ACE3 default keybind
Interact Key
). - The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
2.2 Escorting a captive
- Interact with the captive Left Windows.
- Select the
Escort prisoner
option. - To stop escorting, use the mousewheel and select
Release
or use Self Interaction CTRL+Left windows and selectRelease
.
2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle Left Windows and select
Load captive
. - Interact with the vehicle to unload.
3. Dependencies
ace_interaction