ACE3/addons/weather
2015-05-31 17:39:24 +02:00
..
functions Merge pull request #1424 from acemod/barometricPressureFix 2015-05-29 12:40:17 +02:00
UI Added ace/module settings for ace_weather: 2015-04-27 12:28:56 +02:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Added weather update interval module setting 2015-04-27 12:47:26 +02:00
CfgEventhandlers.hpp Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module: 2015-04-24 10:03:48 +02:00
CfgVehicles.hpp Stringtable modules 2015-05-12 18:25:40 +02:00
CfgWorlds.hpp Continued work on the new wind system: 2015-04-21 20:20:05 +02:00
config.cpp Moved all wind calculations into the weather module 2015-05-11 10:59:07 +02:00
README.md New weather module readme/feature description. 2015-05-31 17:39:24 +02:00
RscTitles.hpp Move wind info display to weather 2015-04-06 00:02:34 -03:00
script_component.hpp Fixed clashing MACRO names 2015-05-16 21:10:34 +02:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_postInit.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
XEH_postServerInit.sqf Added weather update interval module setting 2015-04-27 12:47:26 +02:00
XEH_preInit.sqf Added speed of sound calculation: 2015-05-29 11:36:37 +02:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.