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5ae0ef6bbe
* Fix explosive placement while underwater * Apply suggestions from code review Co-Authored-By: alganthe <alganthe@live.fr> * Change placeApprove header to reflect changes * Replace lineIntersectsWith in isInMedicalFacility * Replace linesIntersects in isInRepairFacility, fix params Public func, params should have an expected type. * Replace linesIntersects in spallTrack * Replace lineIntersects in getFirstObjectIntersection and findReflection * Replace lineIntersects in advanced throwing grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed. * Fix possible issue in pointing while underwater * Fix possible issue while underwater in attach * Replace count with isEqualTo in lineIntersectsSurfaces replacements * Fix inverted conditions * Fix drawArc * Fix fnc_attach * Reverse advanced_throwing and spallTrack lineIntersects changes * Fix issues raised from code review |
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.. | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_finger
Allows players to point and show a virtual spot in the distance to nearby players.
Maintainers
The people responsible for merging changes to this component or answering potential questions.