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1.1 KiB
1.1 KiB
layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Cook Off Framework | Explains the Cook off system for developers & mission makers. | framework | 5 | wiki | ace |
|
1. Disabling cook-off for individual vehicles
Cook-off can be disabled for a specific vehicle. "Cook-off" refers to the fire effects (visual & sounds) that happen when a vehicle is cooking off:
_vehicle setVariable ["ace_cookoff_enable", false, true];
Mission settings will always apply however, so you can't enable cook-off on a vehicle if the mission settings have cook-off for vehicles disabled.
2. Disabling ammunition cook-off for individual vehicles and boxes
Ammunition cook-off can be disabled for a specific vehicle or box. "Ammunition cook-off" refers to the ammunition exploding in a burning vehicle:
_vehicleOrBox setVariable ["ace_cookoff_enableAmmoCookoff", false, true];
Mission settings will always apply however, so you can't enable ammunition cook-off on a vehicle or box if the mission settings have ammunition cook-off disabled.