ACE3/addons/compat_sog/functions/fnc_woundsHandlerIncendiary.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: veteran29
* Custom wound handler for SOG: PF explosive incendiary ammunition.
* Determines if the unit should be ignited and passes the damage to other wound handlers.
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Damage done to each body part <ARRAY>
* 2: Type of the damage done <STRING>
*
* Return Value:
* Input <ARRAY>
*
* Example:
* [player, [[0.5, "Body", 5]]] call ace_compat_sog_fnc_woundsHandlerIncendiary
*
* Public: No
*/
#define BURN_THRESHOLD 1
params ["_unit", "_damages"];
TRACE_2("woundsHandlerIncendiary",_unit,_damages);
private _fireDamage = 0;
{
_x params ["", "", "_damage"];
_fireDamage = _fireDamage + _damage;
} forEach _damages;
private _intensity = linearConversion [0, 20, _fireDamage, 0, 10, true];
TRACE_2("",_intensity,_fireDamage);
if (_intensity > BURN_THRESHOLD) then {
TRACE_2("Setting unit ablaze",_intensity,BURN_THRESHOLD);
["ace_fire_burn", [_unit, _intensity]] call CBA_fnc_globalEvent;
};
_this // return