ACE3/addons/overheating
2015-05-21 09:42:44 -07:00
..
functions All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
sounds
UI
$PBOPREFIX$
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgEventHandlers.hpp
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Rename "Check Temperature" to "Check Weapon Temperature" and move it inside the equipment submenu. Close #494 2015-04-11 19:34:29 -03:00
CfgWeapons.hpp Revert "remove author from items inheriting ACE_ItemCore" 2015-04-21 19:07:42 -03:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml transaltions 2015-05-03 14:01:35 +03:00
XEH_postInit.sqf plurals 2015-04-30 22:39:33 +02:00
XEH_preInit.sqf

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.