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https://github.com/acemod/ACE3.git
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e27110aac3
* Transfer to CBA settings, add timer options * Remove wiki note * Tweak arrays, stringtables * moveToSQF
88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Opens the Explosive Timer UI for given explosive.
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*
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* Arguments:
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* 0: Explosive <OBJECT>
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*
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* Return Value:
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* True <BOOL>
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*
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* Example:
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* [_explosive] call ace_explosives_fnc_openTimerUI
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*
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* Public: No
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*/
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params ["_explosive"];
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TRACE_1("Opening timer UI",_explosive);
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createDialog QGVAR(timerUI);
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private _display = uiNamespace getVariable [QGVAR(timerDisplay), displayNull];
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// Update slider speed to 1s
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(_display displayCtrl IDC_TIMER_SLIDER) sliderSetSpeed [1, 1];
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(_display displayCtrl IDC_TIMER_SLIDER) sliderSetRange [GVAR(customTimerMin), GVAR(customTimerMax)];
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(_display displayCtrl IDC_TIMER_SLIDER) sliderSetPosition (GVAR(customTimerDefault) max GVAR(customTimerMin) min GVAR(customTimerMax));
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// Add confirm button action
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GVAR(explosive) = _explosive;
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(_display displayCtrl IDC_TIMER_CONFIRM) ctrlAddEventHandler ["ButtonClick", {
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params ["_button"];
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private _slider = ctrlParent _button displayCtrl IDC_TIMER_SLIDER;
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private _time = floor sliderPosition _slider;
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private _explosive = GVAR(explosive);
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[
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ACE_player,
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getPosATL _explosive,
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_explosive getVariable QGVAR(Direction),
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_explosive getVariable QGVAR(class),
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"Timer",
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[_time],
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_explosive
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] call FUNC(placeExplosive);
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closeDialog 0;
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}];
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// Add EH to allow for changing values by scrolling
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_display displayAddEventHandler ["MouseZChanged", {
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params ["_display", "_scroll"];
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private _change = round _scroll;
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if (cba_events_control) then {_change = _change * 10};
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private _slider = _display displayCtrl IDC_TIMER_SLIDER;
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private _value = (sliderPosition _slider + _change) max GVAR(customTimerMin) min GVAR(customTimerMax);
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_slider sliderSetPosition _value;
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}];
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// Add PFH to update the digit display (delay of 0.1s)
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// Done like this to avoid flicker that would happen when rapidly changing values through EH method
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[{
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params ["_display", "_pfhID"];
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// Make sure explosive still exists and is near player
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if ((!isNull _display) && {!alive ACE_player} || {!alive GVAR(explosive)} || {(ACE_player distance GVAR(explosive)) > 5}) exitWith {
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INFO_2("explosive became invalid",ACE_player,GVAR(explosive));
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closeDialog 0;
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_pfhID call CBA_fnc_removePerFrameHandler;
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};
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if (isNull _display) exitWith {
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_pfhID call CBA_fnc_removePerFrameHandler;
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};
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private _value = sliderPosition (_display displayCtrl IDC_TIMER_SLIDER);
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private _minutes = floor (_value / 60);
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private _seconds = floor (_value % 60);
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private _digitArray = [floor (_minutes / 10), _minutes mod 10, floor (_seconds / 10), _seconds mod 10];
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{
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(_display displayCtrl _x) ctrlSetText format [QPATHTOF(UI\seven_segment_%1.paa), _digitArray select _forEachIndex];
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} forEach TIMER_DIGIT_IDCs;
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}, 0.1, _display] call CBA_fnc_addPerFrameHandler;
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true
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