ACE3/docs/wiki/framework/repair-framework.md
TACHarsis eef506b7eb
Update repair framework docs (#9123)
* Hopefully improved usability and appeal
2023-03-05 18:12:23 -06:00

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---
layout: wiki
title: Repair Framework
description: Explains how to set-up repair system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 3
patch: 0
---
## 1. Config Values
### 1.2 Setting Vehicle As Repair Location
A vehicle will be set as a repair truck based on the config `ace_repair_canRepair`.
Setting `fullRepairLocation` needs to be enabled and is by *disabled* default.
```cpp
class CfgVehicles: Car_F{
class MyRepairTruck {
ace_repair_canRepair = 1; // Make repair vehicle
};
};
```
## 2. Variables
## 2.1 Make A Vehicle Into A Repair Truck
A vehicle can be turned into a repair truck by setting the variable `ace_repair_canRepair` to `1` to enable, `0` to disable.
- Setting `fullRepairLocation` needs to be enabled and is by *disabled* default.
- Can be set via 3den attribute.
```cpp
VEHICLE setVariable ["ace_repair_canRepair", 1, true];
```
## 2.2 Make An Object Into A Repair Facility
An object can be turned into a repair facility by setting the variable `ace_isRepairFacility` to `1` to enable, `0` to disable.
- Setting `fullRepairLocation` needs to be enabled and is by *disabled* default.
- Can be set via 3den attribute.
- Object cannot be a vehicle.
```cpp
OBJECT setVariable ["ace_isRepairFacility", 1, true];
```
## 2.3 Set Engineer Trait Level On Unit
Determines if a unit can repair damaged hitpoints and if so, how much can be restored. See ACE - Logistics settings for more details.
- Can easily be set via 3den attribute.
To set a units engineer trait level set the variable `ace_isEngineer` to:
- `0` / false: Untrained, only be able to replace wheels, based on settings.
- `1` / true: Engineer.
- `2` : Advanced Engineer, allowing a higher level of repairs, based on settings. (by default settings is the only one with access to full repair)
```cpp
UNIT setVariable ["ace_isEngineer", 1, true];
```