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b9580a0349
* Move awake check for bodybag grave * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
27 lines
674 B
Plaintext
27 lines
674 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Ruthberg, commy2, esteldunedain, drofseh
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* Checks if a unit can dig a grave at the position of the patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* Can dig <BOOL>
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_canDigGrave
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*
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* Public: No
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*/
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params ["_medic", "_patient"];
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if !(["ace_trenches"] call EFUNC(common,isModLoaded)) exitWith {false};
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(GVAR(allowGraveDigging) > 0)
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&& {!((_patient isKindOf "CaManBase") && {_patient call EFUNC(common,isAwake)})}
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&& {_patient call EFUNC(common,canDig)}
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&& {_medic call EFUNC(trenches,hasEntrenchingTool)}
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