ACE3/addons/dragging/functions/fnc_setDraggable.sqf
Dystopian ad41bf2c60
Dragging - Add more objects configs (#8104)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 16:11:57 +02:00

56 lines
2.1 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: commy2, PiZZADOX
* Enable the object to be dragged.
*
* Arguments:
* 0: Any object <OBJECT>
* 1: true to enable dragging, false to disable <BOOL>
* 2: Position offset for attachTo command (optional; default: [0, 1.5, 0]) <ARRAY>
* 3: Direction in degree to rotate the object after attachTo (optional; default: 0) <NUMBER>
* 4: Override weight limit (optional; default: false) <BOOL>
*
* Return Value:
* None
*
* Example:
* [object, true, [0,0,0], 0, false] call ace_dragging_fnc_setDraggable;
*
* Public: Yes
*/
//IGNORE_PRIVATE_WARNING ["_player", "_target"];
params ["_object", "_enableDrag", "_position", "_direction", ["_ignoreWeightDrag", false, [false]]];
if (isNil "_position") then {
_position = _object getVariable [QGVAR(dragPosition), [0, 1.5, 0]];
};
if (isNil "_direction") then {
_direction = _object getVariable [QGVAR(dragDirection), 0];
};
// update variables
_object setVariable [QGVAR(canDrag), _enableDrag];
_object setVariable [QGVAR(dragPosition), _position];
_object setVariable [QGVAR(dragDirection), _direction];
_object setVariable [QGVAR(ignoreWeightDrag), _ignoreWeightDrag];
// add action to class if it is not already present
private _type = typeOf _object;
private _initializedClasses = GETGVAR(initializedClasses,[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses) = _initializedClasses;
private _icon = [QUOTE(PATHTOF(UI\icons\box_drag.paa)), QUOTE(PATHTOF(UI\icons\person_drag.paa))] select (_object isKindOf "Man");
private _dragAction = [QGVAR(drag), localize LSTRING(Drag), _icon, {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
private _dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _dragAction] call EFUNC(interact_menu,addActionToClass);
[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);