ACE3/addons/dragging/functions/fnc_setDraggable.sqf

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#include "script_component.hpp"
/*
* Author: commy2, PiZZADOX
* Enable the object to be dragged.
*
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* Arguments:
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* 0: Any object <OBJECT>
* 1: true to enable dragging, false to disable <BOOL>
* 2: Position offset for attachTo command (optional; default: [0, 1.5, 0]) <ARRAY>
* 3: Direction in degree to rotate the object after attachTo (optional; default: 0) <NUMBER>
* 4: Override weight limit (optional; default: false) <BOOL>
*
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* Return Value:
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* None
*
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* Example:
* [object, true, [0,0,0], 0, false] call ace_dragging_fnc_setDraggable;
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*
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* Public: Yes
*/
//IGNORE_PRIVATE_WARNING ["_player", "_target"];
params ["_object", "_enableDrag", "_position", "_direction", ["_ignoreWeightDrag", false, [false]]];
if (isNil "_position") then {
_position = _object getVariable [QGVAR(dragPosition), [0, 1.5, 0]];
};
if (isNil "_direction") then {
_direction = _object getVariable [QGVAR(dragDirection), 0];
};
// update variables
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_object setVariable [QGVAR(canDrag), _enableDrag];
_object setVariable [QGVAR(dragPosition), _position];
_object setVariable [QGVAR(dragDirection), _direction];
_object setVariable [QGVAR(ignoreWeightDrag), _ignoreWeightDrag];
// add action to class if it is not already present
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private _type = typeOf _object;
private _initializedClasses = GETGVAR(initializedClasses,[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
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_initializedClasses pushBack _type;
GVAR(initializedClasses) = _initializedClasses;
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private _icon = [QUOTE(PATHTOF(UI\icons\box_drag.paa)), QUOTE(PATHTOF(UI\icons\person_drag.paa))] select (_object isKindOf "Man");
private _dragAction = [QGVAR(drag), localize LSTRING(Drag), _icon, {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
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private _dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _dragAction] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);