ACE3/addons/scopes
2015-04-18 23:14:40 +02:00
..
functions Fixed scope adjustment conflicting with vehicle weapon zeroing 2015-04-18 23:14:40 +02:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
CfgSounds.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgVehicles.hpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
CfgWeapons.hpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
config.cpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
script_component.hpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
stringtable.xml French: updates / fixes stringtable 2015-04-18 18:49:46 +02:00
XEH_postInit.sqf Fixed incorrect key handler return value 2015-04-14 20:17:54 +02:00
XEH_preInit.sqf Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.