ACE3/addons/medical
jonpas a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00
..
data Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
functions Remove deprecated addToInjuredCollection function (#5559) 2017-09-26 11:23:20 -05:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Use GVAR where applicable 2016-07-20 07:15:18 +03:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
ACE_Medical_SelfActions.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
ACE_Medical_Treatments.hpp Merge branch 'master' into merge-basic-and-advanced 2016-06-30 11:27:51 +02:00
ACE_Settings.hpp Use createSimpleObject for medical litter 2016-08-01 16:20:13 -05:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp Merge branch 'master' into merge-basic-and-advanced 2016-06-30 11:27:51 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
XEH_init.sqf Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
XEH_postInit.sqf convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
XEH_preInit.sqf Reload medical configs into extension on save load (#4941) 2017-03-08 19:33:28 +01:00
XEH_PREP.hpp Remove deprecated addToInjuredCollection function (#5559) 2017-09-26 11:23:20 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Fix medical events 2016-06-03 20:57:21 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.