mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
628d62d329
* cleanup laser designator code * condition * use macro for IDC Co-authored-by: PabstMirror <pabstmirror@gmail.com> * IDC to macro * switch to _currentShooter * hide CA_Distance even if fade fails --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
||
---|---|---|
.. | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initKeybinds.sqf | ||
initSettings.sqf | ||
README.md | ||
RscInGameUI.hpp | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_laser
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.