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14 lines
370 B
C++
14 lines
370 B
C++
class CfgVehicles {
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class All;
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class LaserTarget: All {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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// model = "\A3\Weapons_F\empty.p3d";
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class EventHandlers {
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class ADDON {
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init = QUOTE(_this call FUNC(handleLaserTargetCreation));
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};
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};
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};
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};
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