ACE3/addons/scopes/functions/fnc_getCurrentZeroRange.sqf
ulteq a687c49d2a Adds settings module for ace_scopes
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00

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/*
* Author: Ruthberg
* Gets the zero range of the currently used optic
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* current zero range
*
* Example:
* _unit call ace_scopes_fnc_getCurrentZeroRange
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith { 0 };
private _optic = GVAR(Optics) select _weaponIndex;
private _opticConfig = configFile >> "CfgWeapons" >> _optic;
private _opticType = getNumber(_opticConfig >> "ItemInfo" >> "opticType");
private _zeroRange = currentZeroing _unit;
if (_opticType == 2 && {(GVAR(canAdjustElevation) select _weaponIndex) || GVAR(forceUseOfAdjustmentTurrets)}) then {
_zeroRange = GVAR(defaultZeroRange);
};
if (isNumber (_opticConfig >> "ACE_ScopeZeroRange")) then {
_zeroRange = getNumber(_opticConfig >> "ACE_ScopeZeroRange");
};
_zeroRange