ACE3/addons/advanced_ballistics
SilentSpike a718c82780 Implement nice index deletion iteration solution
Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.

This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
..
functions Implement nice index deletion iteration solution 2015-11-17 16:02:56 +00:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp revert Merge Issue 2015-08-05 04:27:11 +02:00
CfgEventHandlers.hpp Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
CfgVehicles.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
config.cpp Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
initKeybinds.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Removed newline brackets 2015-06-02 22:38:12 +02:00
script_component.hpp Moved all temperature calculations into the weather module. 2015-05-14 16:07:41 +02:00
stringtable.xml Fixes to spanish translations 2015-09-18 13:36:57 -03:00
XEH_postInit.sqf Code Test PFH 2015-08-16 19:49:47 +02:00
XEH_preInit.sqf Code Test PFH 2015-08-16 19:49:47 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.