mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
// Force the view distance down to the limit.
|
|
if (GVAR(enabled) && {viewDistance > GVAR(limitViewDistance)}) then {
|
|
setViewDistance GVAR(limitViewDistance);
|
|
};
|
|
|
|
// Adapt view distance when the player is created or changed according to whether client is on foot or vehicle.
|
|
["playerChanged",{
|
|
[false] call FUNC(adaptViewDistance);
|
|
}] call ace_common_fnc_addEventHandler;
|
|
|
|
// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
|
|
["SettingChanged",{
|
|
if ((_this select 0 == QGVAR(viewDistanceOnFoot)) ||
|
|
(_this select 0 == QGVAR(viewDistanceLandVehicle)) ||
|
|
(_this select 0 == QGVAR(viewDistanceAirVehicle)) ||
|
|
(_this select 0 == QGVAR(objectViewDistanceCoeff))) then {
|
|
|
|
[true] call FUNC(adaptViewDistance);
|
|
};
|
|
}] call ace_common_fnc_addEventHandler;
|
|
|
|
// Set the EH which waits for a vehicle change to automatically swap to On Foot/In Land Vehicle/In Air Vehicle
|
|
["playerVehicleChanged",{
|
|
[false] call FUNC(adaptViewDistance)
|
|
}] call ace_common_fnc_addEventHandler; |