ACE3/addons/aircraft
Josuan Albin b5524fb3ee French pass
* fixed ramp in /aircraft
* added aragmx entry
* added multiple medical entries
* translated missileguidance
* completed mk6mortar
* changed Sanitaire to Médical in realisticnames also fixed some typos
in there and had to rename some of the explosives (weren't fitting in
boxes in game)
* added myself to contributors
2015-04-28 18:00:09 +02:00
..
data Added: Image Assets 2015-04-03 16:46:37 -07:00
$PBOPREFIX$ add some missing pboprefix 2015-01-14 01:40:11 +01:00
CfgAmmo.hpp Fixed: Tabs everywhere. 2015-04-17 07:30:55 -07:00
CfgMagazines.hpp rename 20mm 2015-04-14 15:11:49 -07:00
CfgVehicles.hpp Added: Image Assets 2015-04-03 16:46:37 -07:00
CfgWeapons.hpp Changed: Comanche Gatling HEDP effects and dispersion. 2015-04-06 09:14:56 -07:00
config.cpp Magazine, Ammo and Missile breakout. 2015-04-06 23:15:26 -07:00
flightmodel_alca.hpp port aircraft 2015-01-14 00:52:37 +01:00
flightmodel_thunderbolt.hpp port aircraft 2015-01-14 00:52:37 +01:00
flightmodel_yak.hpp port aircraft 2015-01-14 00:52:37 +01:00
Heli_Attack_01_base_F.hpp Added unstabalized optic mode to comanche for following the chopper. Is the first optic, all other zoom levels are stabalized. Fixes #556 2015-04-21 12:01:30 -07:00
README.md Fixed: Gunner FOV, explosive rounds and FPS drop. 2015-04-06 12:54:06 -07:00
RscInGameUI.hpp Fixed: Gunner FOV, explosive rounds and FPS drop. 2015-04-06 12:54:06 -07:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml French pass 2015-04-28 18:00:09 +02:00

ace_aircraft

Changes to air weaponry, flightmodels and HUDs.

  • Contributations by Kimi (geraldbolso1899) for HUD updates

Maintainers

The people responsible for merging changes to this component or answering potential questions.