ACE3/addons/common/functions/fnc_muteUnitHandleInitPost.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Applies speaker changes on init post. Used because setSpeaker is broken on init.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_common_fnc_muteUnitHandleInitPost
*
* Public: No
*/
params ["_unit"];
// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
[QGVAR(setSpeaker), [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent;
};