ACE3/addons/medical_ai
Dedmen Miller 7f04d00b7f Add localUnits array and use that inside medical statemachines (#4836)
* Added localUnits EH

Code by @Commy2

* Init localUnits Variable

* use localUnits for medical_blood statemachine

* use localUnits for medical_ai statemachine

* Remove bracket hell

* Add Deleted EH

* Run at preInit, move to seperate file

* Handle Respawns, Filter Dead

* Add detection for Fake deleted EH

* Use a getter function

* delete all objNull at deletedEH

* Cleanup header/comments

* Move isBleeding check to inside statemachine

* opps

* debug off
2019-02-26 23:28:16 -06:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
ACE_Settings.hpp Settings strings (#6136) 2018-02-13 13:30:38 -06:00
CfgEventHandlers.hpp Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
config.cpp Add setting for medical ai 2016-09-06 21:48:46 +02:00
README.md Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
StateMachine.hpp Add localUnits array and use that inside medical statemachines (#4836) 2019-02-26 23:28:16 -06:00
stringtable.xml Polish Translation (#6730) 2018-12-11 16:50:36 -06:00
XEH_postInit.sqf Fix medical AI activation (#6077) 2018-01-24 19:08:39 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
XEH_preStart.sqf Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00

ace_medical_ai

Makes AI units heal themselves and each other.

Maintainers

The people responsible for merging changes to this component or answering potential questions.